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1. 2D special effects
A master thesis about various 2D special effects, with example movies.
http://www.dtek.chalmers.se/~d95back/exjobb/
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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2. 3D Object Intersection
A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
http://www.realtimerendering.com/int/
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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3. An Interactive Introduction to Splines
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
http://www.ibiblio.org/e-notes/Splines/Intro.htm
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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4. Andrew's Autostereogram Pages
A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
http://www.techmind.org/stereo/stereo.html
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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5. Andrija Radovicī's Algorithms
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
http://www.andrijar.com/algorithms/algorithms.htm
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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6. Chris Bregler's home page
Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
http://www.mrl.nyu.edu/~bregler/
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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7. comp.graphics.algorithms Frequently Asked Questions
Basic computations frequently needed in graphics.
http://www.faqs.org/faqs/graphics/algorithms-faq/
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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8. Exaflop
Articles of interest to computer graphics.
http://www.exaflop.org/
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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9. Fast Line Drawing Algorithms by Po-Han Lin
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
http://www.edepot.com/algorithm.html
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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10. Faster 3D Graphics by Not Drawing What Is Not Seen
Published in Crossroads, the ACM student magazine.
http://www.acm.org/crossroads/xrds3-4/faster3d.html
Rating: [0.00] Votes: [0] Hits: [2] | Jun 12, 2008
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